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Executive Guide

Research Summary: Hot Games: Towards a Holistic Assessment of the Planet Warming Emissions of Video Games based on 2024-2025 Data

Original authors
Attribution requires verification
Original source
arXiv — Computers and Society
Summary & Analysis prepared by
Aziz Shuaib Ausi
Resource type
Research Summary / Knowledge Resource
Resource published on AZIZ OS
29 August 2026
Last updated
11 September 2026
Reading time
1 min
Publication type
Executive Guide
Availability
Open access
About this Summary & Analysis

AZIZ OS provides independently prepared summaries and analytical interpretations of externally published research and knowledge sources. The underlying works remain attributable to their original authors and rights holders. This resource is intended to improve accessibility and understanding and does not replace the original publication.

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This research paper, "Hot Games: Towards a Holistic Assessment of the Planet Warming Emissions of Video Games based on 2024-2025 Data," provides an updated and comprehensive analysis of the global environmental impact of the video game industry. It synthesizes publicly available data across various categories including game development, hardware, sales, download sizes, play time, and service subscriptions, aiming for a detailed yet critiquable assessment of planet-warming emissions.

Why it matters

Understanding the environmental footprint of the video game sector is critical for informing sustainability strategies and operational adjustments across technology, entertainment, and manufacturing industries. This research provides a data-driven foundation for assessing the impact of digital consumption and production, enabling stakeholders to identify key areas for emissions reduction and develop more sustainable practices.

Key insights

  • The research offers a holistic assessment of the global environmental impact specifically related to the production and use of video games.
  • It leverages a broad spectrum of publicly available data, encompassing game development, hardware, sales figures, download sizes, player engagement metrics (time spent playing), and subscription data for multiplayer and cloud services.
  • This study updates previous assessments published in 2020 and 2022, incorporating more current 2024-2025 data.
  • The analysis categorizes emissions broadly but with sufficient detail to allow for future scrutiny and improvement.

Source

arXiv — Computers and Society — https://arxiv.org/abs/2608.19040

Citation

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Verification ID
ASA-EXG-2026-00803
Version
v1.0 · r0
Issued
29 August 2026
Resource prepared by
Aziz Shuaib Ausi
Resource status
Research Summary / Knowledge Resource
Underlying work
Hot Games: Towards a Holistic Assessment of the Planet Warming Emissions of Video Games based on 2024-2025 Data
Original authors
Attribution requires verification
Original source
arXiv — Computers and Society
Provenance status
Attribution requires verification
Rights
Underlying publication rights remain with the respective copyright holder(s). Refer to the original source for authoritative publication and licensing information.

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