Executive Guide
Research Summary: Facts or fiction? Exploring the potential of <i>The Great Zimbabwe</i> board game as a pedagogical tool for African archaeology and recent history
- Original authors
- Attribution requires verification
- Original source
- Educational Technology Research and Development
- Summary & Analysis prepared by
- Aziz Shuaib Ausi
- Resource type
- Research Summary / Knowledge Resource
- Resource published on AZIZ OS
- 10 August 2026
- Last updated
- 22 September 2026
- Reading time
- 1 min
- Publication type
- Executive Guide
- Availability
- Open access
About this Summary & Analysis
AZIZ OS provides independently prepared summaries and analytical interpretations of externally published research and knowledge sources. The underlying works remain attributable to their original authors and rights holders. This resource is intended to improve accessibility and understanding and does not replace the original publication.
Research from Educational Technology Research and Development (International) examines 'The Great Zimbabwe' board game as a pedagogical tool for teaching African archaeology and history. The study analyzes the game's design, mechanics, artwork, and player experience, concluding that it effectively embeds historical references within its economy-driven gameplay. The game's depiction of economic interdependence, religious pluralism, and political complexity mirrors aspects of ancient African civilizations, highlighting the potential of analog games in educational contexts.
Why it matters
This analysis underscores the evolving landscape of educational methodologies, particularly the integration of non-traditional formats like board games for historical and archaeological instruction. It highlights the strategic value of critically assessing how popular media reinterprets and commodifies historical narratives, which can impact public understanding and engagement with complex subjects.
Key insights
- The board game 'The Great Zimbabwe' (2021) is identified as a potential pedagogical tool for African archaeology and recent history.
- Digital and analog games are increasingly significant in 21st-century storytelling, influencing how the past is represented and commodified.
- The game's design, mechanics, artwork, and player experience contribute to its capacity to construct and transmit knowledge about ancient African civilizations.
- Historical references are integrated into the game's economy-driven gameplay model.
- Gameplay elements such as managing craftsmen, worshipping deities, trading cattle, and building monuments reflect economic interdependence, religious pluralism, and political complexity of the historical period.
Source
Educational Technology Research and Development — https://link.springer.com/article/10.1007/s11423-026-10690-3
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- Verification ID
- ASA-EXG-2026-00031
- Version
- v1.0 · r0
- Issued
- 10 August 2026
- Resource prepared by
- Aziz Shuaib Ausi
- Resource status
- Research Summary / Knowledge Resource
- Underlying work
- Facts or fiction? Exploring the potential of <i>The Great Zimbabwe</i> board game as a pedagogical tool for African archaeology and recent history
- Original authors
- Attribution requires verification
- Original source
- Educational Technology Research and Development
- Provenance status
- Attribution requires verification
- Rights
- Underlying publication rights remain with the respective copyright holder(s). Refer to the original source for authoritative publication and licensing information.
This verification confirms the AZIZ OS resource record and its documented provenance. It does not establish authorship of the underlying external work.