1 min readExecutive Guide

Executive Guide

Facts or fiction? Exploring the potential of <i>The Great Zimbabwe</i> board game as a pedagogical tool for African archaeology and recent history

Author
Aziz Shuaib Ausi
Published
August 10, 2026
Reading time
1 min
Publication type
Executive Guide
Availability
Open access

Executive Summary

Research from Educational Technology Research and Development (International) examines 'The Great Zimbabwe' board game as a pedagogical tool for teaching African archaeology and history. The study analyzes the game's design, mechanics, artwork, and player experience, concluding that it effectively embeds historical references within its economy-driven gameplay. The game's depiction of economic interdependence, religious pluralism, and political complexity mirrors aspects of ancient African civilizations, highlighting the potential of analog games in educational contexts.

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Research from Educational Technology Research and Development (International) examines 'The Great Zimbabwe' board game as a pedagogical tool for teaching African archaeology and history. The study analyzes the game's design, mechanics, artwork, and player experience, concluding that it effectively embeds historical references within its economy-driven gameplay. The game's depiction of economic interdependence, religious pluralism, and political complexity mirrors aspects of ancient African civilizations, highlighting the potential of analog games in educational contexts.

Why it matters

This analysis underscores the evolving landscape of educational methodologies, particularly the integration of non-traditional formats like board games for historical and archaeological instruction. It highlights the strategic value of critically assessing how popular media reinterprets and commodifies historical narratives, which can impact public understanding and engagement with complex subjects.

Key insights

  • The board game 'The Great Zimbabwe' (2021) is identified as a potential pedagogical tool for African archaeology and recent history.
  • Digital and analog games are increasingly significant in 21st-century storytelling, influencing how the past is represented and commodified.
  • The game's design, mechanics, artwork, and player experience contribute to its capacity to construct and transmit knowledge about ancient African civilizations.
  • Historical references are integrated into the game's economy-driven gameplay model.
  • Gameplay elements such as managing craftsmen, worshipping deities, trading cattle, and building monuments reflect economic interdependence, religious pluralism, and political complexity of the historical period.

Source

Educational Technology Research and Development — https://link.springer.com/article/10.1007/s11423-026-10690-3

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Cite this publication (APA 7)

Aziz Shuaib Ausi (2026). Facts or fiction? Exploring the potential of <i>The Great Zimbabwe</i> board game as a pedagogical tool for African archaeology and recent history. Executive Guide. Aziz Shuaib Ausi. https://www.azizshuaib.com/verify/ASA-EXG-2026-00031

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Verification ID
ASA-EXG-2026-00031
Version
v1.0 · r0
Issued
8/10/2026
Publisher
Aziz Shuaib Ausi
Licence
All rights reserved. Reproduction requires written permission.

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