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Gamification and self-regulated learning in digital educational environments: a systematic review using an engagement dynamics, systems integration lens

Frontiers in EducationInternationalHigh confidence1 min

What changed

A systematic review of empirical studies published since 2020 on gamification for self-regulated learning (SRL) in digital educational environments has been conducted. Utilising an Engagement Dynamics: Systems Integration (ED-SI) analytical lens, the review identified 44 studies across various educational levels, primarily higher education, focusing exclusively on self-regulatory processes.

Why it matters

This research provides critical insights into the effectiveness of gamification as a pedagogical tool for fostering self-regulated learning in digital contexts. Understanding these dynamics is crucial for developing robust educational technologies and strategies that enhance learner autonomy and performance across diverse educational settings.

What to watch

The review specifically synthesises empirical evidence from 2020 onward regarding gamification for self-regulated learning (SRL) in digital educational environments.

Forward consideration, not a verified fact.

Reported by Frontiers in Education, International. The document itself is not reproduced here.

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