1 min readExecutive Guide

Executive Guide

WIP: LLM Odyssey: A Game-Based Platform for Teaching LLM Engineering Concepts

Author
Aziz Shuaib Ausi
Published
August 19, 2026
Reading time
1 min
Publication type
Executive Guide
Availability
Open access

Executive Summary

A work-in-progress research paper introduces LLM Odyssey, an open-source, browser-based serious gaming platform designed to teach Large Language Model (LLM) engineering concepts. It comprises 13 interactive games structured across three learning tiers, aiming to address gaps in current computer science curricula regarding practical LLM application and provide structured pedagogical support for complex topics like tokenization, transformer architecture, prompt engineering, RAG, and production deployment.

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A work-in-progress research paper introduces LLM Odyssey, an open-source, browser-based serious gaming platform designed to teach Large Language Model (LLM) engineering concepts. It comprises 13 interactive games structured across three learning tiers, aiming to address gaps in current computer science curricula regarding practical LLM application and provide structured pedagogical support for complex topics like tokenization, transformer architecture, prompt engineering, RAG, and production deployment.

Why it matters

The development of platforms like LLM Odyssey is strategically important for bridging the growing skills gap in artificial intelligence and machine learning. By providing structured, interactive learning for LLM engineering, it enables the broader workforce and academic institutions to develop critical capabilities necessary for innovation and deployment in AI-driven economies.

Key insights

  • LLM Odyssey is an open-source, browser-based serious gaming platform for teaching LLM engineering.
  • The platform includes 13 interactive games covering key LLM concepts such as tokenization, transformer architecture, prompt engineering, retrieval augmented generation (RAG), and production deployment.
  • It addresses a noted gap in computer science curricula where these practical LLM topics are underrepresented.
  • The platform is structured into three learning tiers, aligned with Bloom's revised taxonomy, to provide pedagogical scaffolding and structured learning pathways.
  • Current interactive tools often lack this pedagogical structure, focusing on individual concepts without a cohesive learning journey.

Source

arXiv — Computers and Society — https://arxiv.org/abs/2608.16924

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Cite this publication (APA 7)

Aziz Shuaib Ausi (2026). WIP: LLM Odyssey: A Game-Based Platform for Teaching LLM Engineering Concepts. Executive Guide. Aziz Shuaib Ausi. https://www.azizshuaib.com/verify/ASA-EXG-2026-00454

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Verification ID
ASA-EXG-2026-00454
Version
v1.0 · r0
Issued
8/19/2026
Publisher
Aziz Shuaib Ausi
Licence
All rights reserved. Reproduction requires written permission.

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