Executive Guide
Research Summary: Hot Games: Towards a Holistic Assessment of the Planet Warming Emissions of Video Games based on 2024-2025 Data
- Original authors
- Attribution requires verification
- Original source
- arXiv — Computers and Society
- Summary & Analysis prepared by
- Aziz Shuaib Ausi
- Resource type
- Research Summary / Knowledge Resource
- Resource published on AZIZ OS
- 28 August 2026
- Last updated
- 22 September 2026
- Reading time
- 1 min
- Publication type
- Executive Guide
- Availability
- Open access
About this Summary & Analysis
AZIZ OS provides independently prepared summaries and analytical interpretations of externally published research and knowledge sources. The underlying works remain attributable to their original authors and rights holders. This resource is intended to improve accessibility and understanding and does not replace the original publication.
A recent research paper, "Hot Games," provides a holistic assessment of the global planetary warming emissions associated with the production and use of video games, utilizing 2024-2025 data. This analysis synthesizes publicly available information across various categories, including game development, hardware, sales, download sizes, player engagement, and subscription services, offering an updated perspective compared to previous reports from 2020 and 2022.
Why it matters
This research provides a crucial, updated understanding of the environmental footprint of the video game sector. Such assessments are vital for organizations to anticipate potential regulatory changes, investor scrutiny, and consumer preferences shifting towards more sustainable practices across all industries.
Key insights
- The paper offers a global assessment of the environmental impact of video game production and usage.
- It synthesizes publicly available data across diverse categories relevant to the video game lifecycle.
- Data points include game development, hardware, sales figures, download magnitudes, time spent playing across platforms, and cloud/multiplayer service subscriptions.
- The research updates previous emissions figures published in 2020 and 2022, indicating a contemporary analysis.
- The methodology is designed to be comprehensive while retaining sufficient detail for future critique and refinement of its emissions accounting.
- The report focuses on planetary warming emissions, specifically climate impact.
Source
arXiv — Computers and Society — https://arxiv.org/abs/2608.19040
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Citation
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Verification
This is an authenticated AZIZ OS resource record.
- Verification ID
- ASA-EXG-2026-00766
- Version
- v1.0 · r0
- Issued
- 28 August 2026
- Resource prepared by
- Aziz Shuaib Ausi
- Resource status
- Research Summary / Knowledge Resource
- Underlying work
- Hot Games: Towards a Holistic Assessment of the Planet Warming Emissions of Video Games based on 2024-2025 Data
- Original authors
- Attribution requires verification
- Original source
- arXiv — Computers and Society
- Provenance status
- Attribution requires verification
- Rights
- Underlying publication rights remain with the respective copyright holder(s). Refer to the original source for authoritative publication and licensing information.
This verification confirms the AZIZ OS resource record and its documented provenance. It does not establish authorship of the underlying external work.