Executive Guide · Open access
Research Summary: Adaptive dialogic feedback in AI-enhanced serious games: examining effects on motivation and learning processes in digital literacy education
- Original authors
- Attribution requires verification
- Original source
- Educational Technology Research and Development
- Summary & Analysis prepared by
- Aziz Shuaib Ausi
- Resource type
- Research Summary / Knowledge Resource
- Resource published on AZIZ OS
- 28 August 2026
- Last updated
- 1 October 2026
- Reading time
- 1 min
- Publication type
- Executive Guide
- Availability
- Open access
About this Summary & Analysis
AZIZ OS provides independently prepared summaries and analytical interpretations of externally published research and knowledge sources. The underlying works remain attributable to their original authors and rights holders. This resource is intended to improve accessibility and understanding and does not replace the original publication.
A research study investigates the impact of adaptive dialogic feedback, generated by AI, within serious games designed for digital literacy education. The focus is on how AI-driven Non-Player Character (NPC) responses influence student motivation, experiential learning, and behavioral processes in the context of misinformation evaluation, rather than immediate knowledge acquisition. This approach aims to address the challenges posed by increasingly variable and persuasive generative AI misinformation.
Why it matters
This research addresses the critical need for advanced educational strategies to combat the evolving threat of misinformation, particularly as generative AI makes it more sophisticated. Understanding how adaptive AI feedback can enhance learning processes and motivation is crucial for developing effective digital literacy programs that prepare individuals for dynamic information environments.
Key insights
- Generative AI enhances the variability, persuasiveness, and context-sensitivity of misinformation, necessitating advanced digital literacy education.
- Digital literacy learning environments require dynamic conditions for credibility evaluation practice, alongside maintaining instructional control.
- The study examines adaptive dialogic feedback, characterized by AI-generated NPC responses that adapt to learner verification decisions and gameplay context.
- The research specifically investigates whether AI-driven dialogue changes motivational, experiential, and behavioral learning processes, compared to scripted NPC dialogue.
- The theoretical framework for this investigation is grounded in self-determination theory and experiential learning principles.
Source
Educational Technology Research and Development — https://link.springer.com/article/10.1007/s11423-026-10701-3
Related resources
Previous
Assessing Company Contributions to Societal Resilience: Extending the Societal Capacity Assessment Framework to Agentic AI
Next
Effects of GAI-supported scenario inquiry-based learning in multiplayer VR on pre-service teachers’ instructional design skills
Transformative play: integrating outdoor adventure education and the NPI-cycle to facilitate transformative experience
Executive Guide
Cybersecurity Threat Delays Start of Classes at UT San Antonio
Executive Guide
Towards the determination of competencies of the commercial engineer in Chile
Executive Guide
From Atari to EVE Online: Building on 15 Years of AI Research in Games
Executive Guide
Bankrupt Saint Augustine’s Will Not Offer Fall Classes
Executive Guide
Cornell Hopes to Turn Cheating Into Teachable Moment
Executive Guide
Citation
Cite the original work (APA 7)
The original source is authoritative for this citation. Cite the source publication directly — this attribution is pending verification. Open the original source.
Verification
This is an authenticated AZIZ OS resource record.
- Verification ID
- ASA-EXG-2026-00746
- Version
- v1.0 · r0
- Issued
- 28 August 2026
- Resource prepared by
- Aziz Shuaib Ausi
- Resource status
- Research Summary / Knowledge Resource
- Underlying work
- Adaptive dialogic feedback in AI-enhanced serious games: examining effects on motivation and learning processes in digital literacy education
- Original authors
- Attribution requires verification
- Original source
- Educational Technology Research and Development
- Provenance status
- Attribution requires verification
- Rights
- Underlying publication rights remain with the respective copyright holder(s). Refer to the original source for authoritative publication and licensing information.
This verification confirms the AZIZ OS resource record and its documented provenance. It does not establish authorship of the underlying external work.