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Developing social-cognitive skills in deaf and hard-of-hearing children through a gamified digital intervention: a multisite class-level quasi-experimental study
Frontiers in EducationInternationalHigh confidence1 min
What changed
A multisite, class-level quasi-experimental study evaluated the efficacy of a 12-week gamified digital intervention in enhancing social-cognitive skills among 120 deaf and hard-of-hearing primary school children across 12 classes in Kazakhstan. Compared to an active non-digital program, the digital intervention, which included visually accessible scenarios and immediate feedback, was associated with greater improvements in social-cognitive performance, suggesting its potential effectiveness in this specific educational context.
Why it matters
This research highlights the potential of technology-enabled, gamified interventions to address specific developmental needs within special education. Demonstrating superior outcomes compared to traditional methods can inform strategic investments in accessible digital learning tools and curriculum design for diverse student populations, fostering equitable educational opportunities and capability development.
What to watch
The study involved 120 deaf and hard-of-hearing primary school children from 12 classes across three special education schools in Kazakhstan.
Forward consideration, not a verified fact.
Reported by Frontiers in Education, International. The document itself is not reproduced here.
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